I want to ask, how can I change the 2D plane from the x-y plane to the x-z plane?

Hello, developer!
I want to ask, how can I change the 2D plane from the x-y plane to the x-z plane?
The method I adopted is to replace all y in 2D3DCoupling.cpp with z.
Is my method correct? If not, how can I modify it?
Thank you.

It looks like you are referring to the CalculiX adapter and this file: calculix-adapter/2D3DCoupling.cpp at master · precice/calculix-adapter · GitHub

You generally need to change the format of the nodes you are passing to the preCICE set_mesh_vertices method: calculix-adapter/2D3DCoupling.cpp at master · precice/calculix-adapter · GitHub

I cannot help you much with the implementation details in the CalculiX adapter, though. Maybe someone else can.

Thank you, i will try.

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